What’s changed
- In Solo, the runes summon increasingly large waves. Defeat the enemies before the trial timer runs out.
- The Chain Forge is more heavily guarded. Each unstable core disappears after delivery.
- Blue barriers open when you complete the room objectives. The passage between the Lieutenant and the Commander is clear.
- Interrupt the Lieutenant’s orders at the banners and dodge the Commander’s abilities. He attacks more often when enraged. Enemies are tougher, and archers and mages now join the fight.
- New ornaments throughout the stronghold and new effects for braziers, runes and cores. The objectives panel now starts on the left.
- The Temple Gate is available in the antechamber and in the final room after victory. In Solo it asks for confirmation. After defeating the Commander, you return automatically when the countdown ends.
- Updated the Wiki.
These notes describe the game at the time of each release. Check the in-game Wiki for the current rules.
