
CRONORIA · FIRST ACT CHRONICLE
Patch notes
Every update adds a new chapter to Cronoria. Find a change or explore the story of the First Act.
These notes describe the game at the time of each release. Check the in-game Wiki for the current rules.
123 updates
Market stalls
Gameplay
- Open stalls keep their assigned spot on their channel after reconnects and server restarts.
- Stall placements stay within the paved squares in Shinsoo and Jinno, with room around NPCs and market boards.
Market, loot and experience
Gameplay
- Moved the Shinsoo Market Board to face the General Store Saleswoman.
- Cleared space around the Village Guardian and improved shop opening.
- Increased the drop rate of Exorcism Scrolls and Concentrated Reading.
- Reduced the drop rate of Unknown Talismans and Esoteric Guides, including their plus variants.
- Reduced experience from monsters and Metin stones in the Ghost Forest and Doyyumhwan.
Shinsoo market board and stalls
Gameplay
- Realigned the Market Board in Shinsoo’s first village. Removed the extra board and adjusted stall positions to stay within the square.
Market and game announcements
Gameplay
- Made the Market Board window movable. Players of every kingdom can use the boards, with notices displayed on both faces.
- Redesigned stalls as smaller square stands with stable canopy rendering.
- Improved shop opening and added offer sorting by price and quantity.
- Purchase confirmation appears in front of the shop and shows the full item name. Removed the message after purchase.
- Spider Legs+ now go into the special inventory like other upgrade materials.
- Added announcements for boss kills, dungeon completions and level milestones.
Market, blacksmith and storage
Gameplay
- Repositioned Market Boards and arranged smaller stalls inside the village squares.
- Simplified stall purchases and made the market windows movable. Sellers can see how long their stall will remain open.
- Improved market search to show items available in the game. The arrow disappears when you open the selected stall.
- Restored affected equipment upgrades at the blacksmith.
- Quick Move now merges compatible storage stacks with items from the regular and special inventories. Updated the Wiki.
Player market and storage
Gameplay
- Added player stalls in the first village squares, with offline selling and automatically assigned positions.
- Added the Market Board to search for items, compare offers and find the selected seller.
- Added remote shop management for stock, prices, proceeds and sales history.
- Refreshed the inventory and Wardrobe buttons.
- Improved transfers between special inventory and storage; added Quick move to deposit compatible stacks.
- Updated the Wiki with a market and storage guide.
Forging materials
Gameplay
- Separated Desert spider materials from Spider Dungeon materials.
- Corrected materials from Valley esoterics and Temple creatures.
- Reviewed and realigned the other forging material sources; Wiki updated.
Skill training
Gameplay
- Increased the drop rate of Concentrated Reading and Exorcism Scrolls.
Monkey entry reset tickets
Gameplay
- Replaced Monkey Entry Reset icons with distinct tickets: green for Easy and blue for Medium.
Loot, dungeons and interface
Gameplay
- Increased helmet drops in the second villages and weapon drops from Bestial enemies.
- Added weapons to the possible loot of Mahon, Bo, Goo-Pae and Chuong in the second villages.
- Increased the chance to add bonuses with Reinforce Item and Blessing Marble.
- Renewed dungeon illustrations and improved image proportions in the panel.
- Stabilized the tracker during quest updates.
- Fixed cosmetic title retention when using horses and mounts.
- Removed Heisenberg NPCs without a transmutation service from the second villages.
- Suspended ore vein spawning on every map.
- Cleaned up and updated Wiki text.
- Reduced Curse Book and Ice Ball drops; increased Orc Tooth drops.
- Reduced common jewelry and weapon drops in leveling areas.
Monkey Dungeon entry
Gameplay
- Keys are no longer required for Easy and Medium Monkey Dungeons, with updated level requirements and personal entry cooldowns.
- Seal Keys become Entry Resets, consumables that clear the cooldown for the matching dungeon.
- Corrected Easy and Medium Monkey loot for characters far above the level of their opponents.
Report icon
Gameplay
- Adjusted the exclamation mark to fit neatly inside the report icon.
Minimap, reports and Third Hand
Gameplay
- Reports are accessible from the game menu and the round button on the minimap rim.
- The minimap is also enabled in caves and dungeons.
- Third Hand is now permanent for all characters and has been removed from VIP benefits.
- Removed the VIP Pass from the starter kit for new characters.
Mounted bow and title statistics
Gameplay
- Fixed intermittent mounted bow animation slowdown when resuming attacks on a target.
- Character statistics now correctly show effective attributes, including title bonuses.
Character creation
Gameplay
- Gender and appearance choices now sit beside the name field, with clearer buttons and a highlighted selection.
Titles and skill consumables
Gameplay
- Added the PvE and PvP title collection, with automatic objectives, progress, locks and unlock notifications.
- Added Buffer God for Dragon Shamans and Obsidian Knight as an exclusive seasonal Premium Pass title with a special appearance.
- Title appearance and bonus are chosen independently. The panel only shows titles available to your kingdom.
- Exorcism Scrolls and Concentrated Reading can be stacked, traded, dropped and sold to merchants.
- Reduced skill-reading consumable drops.
Forging, Transmutation and Anti-EXP Ring
Gameplay
- Refined the Material Exchange and Transmutation panels with textured headers, dividers and gold borders.
- Increased elemental essence drops.
- Added the Anti-EXP Ring to the General Store to enable or disable the experience lock. The lock ends automatically when the ring expires.
Loot and upgrade materials
Gameplay
- Reduced jewelry, shoe and helmet drops in the second villages.
- Increased material drops for the new upgrade system.
- Reduced the quantity of Oysters dropped by Novice Corrupted Fishermen.
Forging material exchange
Interface
- Restored the Blacksmith's dedicated forging material exchange panel.
Blacksmith and Travelling Merchant
Gameplay
- You can exchange fragments and ingots at the Blacksmith in the starting villages. Seon-Pyeong remains in the Valley.
- Removed duplicate Wedding Dress and Tuxedo offers from the Travelling Merchant.
Cronoria’s forge
Gameplay
- Reworked the final upgrade recipes for the affected equipment families.
- Added forging materials obtainable in hunting zones and dungeons.
- Minibosses in the advanced villages drop local materials more often. Bosses can now also drop Oysters.
- Updated the Wiki with a forging guide and material sources.
Loot balance
Gameplay
- Reduced the drop frequency of Easy and Medium Seal Keys and the Stone Handbook.
- Reduced the drop frequency of necklaces, bracelets and earrings from Orcs in the Valley.
- Reduced the drop frequency of Reinforce Item from mid-tier and advanced Metin Stones.
Legion Stronghold refinements
Gameplay
- The Chain Machine has a new model and reacts to core deliveries with embers and sparks.
- The Lieutenant’s protection has been redesigned. The active banner stays available until it is used.
- The Commander’s warnings, fireball and lightning strike have been refined. The Wiki guide has been updated.
Legion Stronghold
Gameplay
- The Commander’s throne has been centered and lit braziers have been added at the chamber entrance.
- Windows and banners now bear darker, corrupted symbols. Runes and cores have distinct appearances and effects.
- The Lieutenant’s warnings and impacts have been redesigned. The Commander alternates fireballs and lightning strikes.
- The Stronghold guide has been updated in the Wiki.
Legion Stronghold
Gameplay
- The throne and braziers have been redesigned with decorated models and animated flames.
- Runes and cores now have distinct shapes and effects. The Stronghold barriers are red.
- More enemies appear in the first chamber, and their return during the trial has been adjusted.
- The Stronghold guide has been updated in the Wiki.
Report panel
Gameplay
- The report description field is larger and shows a character counter as you type.
Legion Fortress and gameplay refinements
Gameplay
- Runes and Cores have distinct names, symbols and colours. The Cape of Courage works in the Fortress again, and enemy movement has been corrected.
- The Lieutenant’s shield and active banner are easier to identify during the fight. More reinforcements can join the encounter.
- The Commander’s chamber has a throne and burning braziers. Revised the fireball and encounter difficulty.
- Dungeon images keep their proportions. Shortcuts are clearer at narrower resolutions, and Heisenberg’s panel has a new header.
- Increased the Dragon Seal shop price. Flame Spirit now follows the duration of Dark Protection.
- Bonus Switch rerolls every active slot faster. Fixed combat interrupting character selection while dead.
- Send player reports, bug reports and suggestions to staff from the tracker.
- Updated the Wiki.
Legion Stronghold
Gameplay
- Each Rune summons more enemies in the Solo expedition.
- The Forge is more heavily guarded. Deliver the Cores between waves. If you take a hit while carrying a Core, it returns to its stand.
- The Banners have distinct names, and the objectives panel shows which one to activate. The Lieutenant attacks faster, deals more damage and drops Scrolls, Oysters and Ingots.
- The Commander’s shield phase has been removed. He now hurls fireballs. Move out of the marked area before impact.
- Electrified barriers block the passages and open when you complete the room.
- The entire expedition takes place on foot.
- Updated the Wiki.
Legion Stronghold
Gameplay
- In Solo, the runes summon increasingly large waves. Defeat the enemies before the trial timer runs out.
- The Chain Forge is more heavily guarded. Each unstable core disappears after delivery.
- Blue barriers open when you complete the room objectives. The passage between the Lieutenant and the Commander is clear.
- Interrupt the Lieutenant’s orders at the banners and dodge the Commander’s abilities. He attacks more often when enraged. Enemies are tougher, and archers and mages now join the fight.
- New ornaments throughout the stronghold and new effects for braziers, runes and cores. The objectives panel now starts on the left.
- The Temple Gate is available in the antechamber and in the final room after victory. In Solo it asks for confirmation. After defeating the Commander, you return automatically when the countdown ends.
- Updated the Wiki.
Quest tracker
Interface
- Added frames to the navigation buttons and adjusted the controls to the selected tracker size.
- Compact views now show more quests at once, with improved spacing for objectives and timers.
Legion Stronghold
Gameplay
- Enter the Stronghold directly from the Dungeon panel. Leaving or reconnecting returns you to your starting point.
- Temporarily shortened the wait between expeditions for testing.
- Made the objectives panel more compact and displayed the full image in the Dungeon tab.
- Cleared the passages between rooms and updated enemy armour and textures.
- Updated the Wiki.
Legion Stronghold Preview Fixes
Gameplay
- The Stronghold now has a tab in the Dungeon panel, with clearer art and Solo and Group entry buttons.
- Added a safe antechamber. The expedition begins upon reaching the first room.
- Improved visibility near walls, ornaments and braziers. Fixed enemy animations and refined their weapons.
- The objective panel closes when you leave. The Wiki has been updated.
Intermediate Monkey Dungeon Walls
Gameplay
- Rebuilt the walls in the Intermediate Monkey Dungeon. The view near walls is clearer and decorations stay visible when the camera turns.
Legion Stronghold — First preview
Gameplay
- The first preview of Legion Stronghold is available, with solo and group expeditions. Balance and rewards are still being tested.
- A five-stage journey with dedicated objectives, cooperative mechanics and a time limit.
- New environments and corrupted creatures lead to the battle against the Legion Commander.
- Enemies in the Stronghold are vulnerable to Strong against Devils.
- Commanders’ special attacks are announced by ground markers.
- Added an objective summary, an expedition exit and safe recovery after a disconnection.
- The Wiki now includes the new expedition and its rewards.
Intermediate Monkey Sanctuary
Gameplay
- Refined the columns, altar and ornaments in the Intermediate Monkey Sanctuary, with new engravings and more detailed materials.
Interface, guilds and balance
Gameplay
- Guild invitations now appear in an Accept or Decline window, even when the Guild panel is closed.
- Added chat messages to confirm guild actions and explain requirements, permissions and restrictions.
- Clarified the conditions for leaving or disbanding a guild.
- The quest tracker offers selectable sizes and remembers your preference.
- Custom panels now consistently use the official Cronoria logo.
- Item collection messages now include the quantity received.
- Added more Metin in the Red Forest while preserving area progression and reachable locations.
- Reduced the chance of obtaining Soul Stones, with a larger reduction in the forests.
- Reduced drops of unupgraded Scale Armour, Young Dragon Suit, Mist Armour and Morality Clothing.
- Reduced monster groups in the second Spider Dungeon and adjusted the experience and Yang earned there.
- The Brutal Captain no longer drops Pet and Mount chests.
- Orc Teeth now drop only from Black Orcs, their giants and their bold variants.
- Adjusted the experience required for character progression while keeping all experience already earned.
- Corrected the waiting-time descriptions for reading Soul Stones.
- Updated materials and details in the Easy and Intermediate Monkey caves, with improvements to walls and camera visibility.
- The commander of the Desert camp is now named the Corrupted General.
- Updated the Wiki.
Guild emblems
Gameplay
- Fixed emblem uploads from the Guild panel and clarified upload messages.
Panels and Guild management
Interface
- The Event Calendar, Dungeons, Battle Pass, Bonus Switcher and Wiki now share the Guild panel’s obsidian header.
- Replaced the Guild icon with a dedicated banner and mouse hover effects.
- Added Disband guild: the leader can use it when no other members remain, the treasury and storage are empty, and no war is active.
- Added a selection of ready-made fantasy emblems in the Guild panel.
- Fixed loading of the guild name above the character title.
- Cleaned up the Overview: deposit information remains in the Treasury. Wiki updated.
Guild foundation and panel
Gameplay
- Fixed guild founding and added clear notices when requirements are missing.
- Revised the Village Square Guardian dialogue and founding screen text.
- Added an obsidian texture to the Guild panel header. Wiki updated.
The Guilds of Cronoria
Gameplay
- Added the new Guild panel and a dedicated icon on the bottom bar.
- Guilds are founded through the Village Square Guardian and bring together characters from the same kingdom.
- Added shared weekly activities to develop the guild and earn materials for its growth.
- The shared treasury and warehouse accept Yang and all categories of tradable items while respecting personal restrictions. Guild leaders and deputies can withdraw and consult the logs.
- The Development section can be unlocked by advanced guilds. Projects and ranking rewards will be introduced later.
- Added ranked wars with equal team sizes, real equipment and a new dedicated arena.
- Added weekly rankings, role management and leadership transfers with a guild-wide waiting period.
- Guild emblems can be chosen from the moment of founding. Wiki updated.
Red Forest Metin rewards
Gameplay
- Tu-Young and Jeon-Un Metins can now drop unupgraded advanced weapons.
- Added class Skill Book Chests and Spirit Stones to their loot.
- Added Spirit Stone Scrolls, Leader Books, Experience Rings, Thief’s Gloves and Luck Medals.
- Added Armour, Hairstyle and Weapon Skin Chests. Weapon Skin Chests will become usable when the new catalogue is available.
- Reduced the quantity of Oysters awarded by these Metins.
- Updated the Wiki and target drop panel.
Maintenance and security
Gameplay
- Strengthened checks on connections and requests sent to the server.
- Revised the handling of guild emblems and symbols.
- Improved protection for administrative access and backup reliability.
Launcher and Windows scaling
Launcher
- Fixed launcher scaling with Windows display settings: buttons and patch notes stay aligned with the background.
Red Forest and Land of Giants
Gameplay
- Added more Metins to the Red Forest, with a distribution suited to its starting, central and final areas.
- Reduced the respawn time of Red Forest Metins.
- Removed Pet and Mount Chests from Pung-Ma and Ma-An Metins, including their Ancient variants.
- Advanced weapons in the Land of Giants can also be obtained from the other monsters on the map, excluding Corrupted Fishermen.
- Updated the Wiki with the new sources.
Hairstyles, Titles and Advanced Loot
Gameplay
- Hairstyles bought from the Guardians unlock a permanent appearance in the Wardrobe’s Hairstyles section.
- Added a way to recover hairstyles that are already equipped. An appearance already owned does not consume another hairstyle.
- Fixed title bonuses failing to return after being removed and selected again.
- Armour, hairstyle and weapon Skin Chests can be stacked, traded and dropped on the ground.
- Thousand Fighters have new weapon and armour drops; Red Evil Trees can also drop advanced armour.
- Added the Red Forest End destination to the Magic Map.
- Completed the Wiki entries for advanced weapons and armour, including their sources.
Wardrobe, Titles and Forests
Gameplay
- Redesigned the Titles button in the Character window with a gold crown that does not cover the name.
- Separated title appearance and bonus: display one title and use another title’s bonus, or apply no bonus. Hide only affects the text; Retry appears only when a server response is missing.
- Skins display their own preview in the inventory. Corrected the inventory space occupied by armour costumes.
- Redesigned the Skin Chest icons with distinct coffers for armour, head and weapon appearances.
- Removed ordinary weapons from new weapon-skin draws. Existing appearances and tokens are preserved; new models will be added later.
- Increased the chance to obtain Ice Balls from Ice Golems.
- Rebalanced Soul Stone drops from Metin Stones by level range. Loot bonuses still increase their chances.
- Reduced experience from monsters and Metin Stones in Ghost Forest and Red Forest.
- Reduced equipment drops from monsters and Metin Stones on the Mountain and in both Forests.
- Reduced Yang earned in both Forests.
- Increased the Ancient Ghost Dryad’s health, damage and HP recovery.
- Heisenberg now counts and uses essences in special storage when crafting Dews.
- Updated the Wiki.
Feature bar
Gameplay
- Aligned the Dungeon and Wardrobe buttons next to Pets and the Event Calendar.
- Updated the Wiki.
Dungeons, Wardrobe and Titles
Gameplay
- Added the Dungeon panel, with location previews, browsable loot and entry cooldowns.
- You can now enter Easy and Intermediate Monkey dungeons from the panel, solo or with a party.
- Added the Wardrobe to collect and select permanent armour, hair and weapon appearances.
- Skins can be traded before unlocking and only change the appearance of your equipment.
- Skin Chests are prepared; their acquisition sources will be decided later.
- Repositioned the Titles button in the Character window. The collection only shows owned titles, separate for each kingdom.
- Updated the Wiki.
Character titles
Gameplay
- Added the Titles collection, accessible beside your character name in the C window.
- Resident and Soldier titles for your kingdom are available, with a Vitality bonus from the selected title.
- Your chosen title appears above your character name, below your guild name, and is kept when you log in again.
- Removed karma rules and Revenge mode. Other PvP modes, duels and protected areas remain in place.
- Updated the Wiki.
A horse that is always ready
Gameplay
- Novice Horses and War Horses remain available without running out of stamina. Exhausted horses also recover when you next enter the game.
- Updated the Wiki.
Desert, Monkeys and Demon Tower
Gameplay
- Increased Soul, Shadow and Toughness Metin in the Desert, with additional spawn locations along reachable routes.
- Added more spider groups to the Desert.
- The Corrupted Commander now respawns in his Desert camp, surrounded by Experienced Corrupted Fishers.
- During the final War Horse trial, the party leader also gains progress from Metin destroyed by nearby party members.
- Increased the chance of obtaining Horse Medals in the Hard Monkey Dungeon.
- Corrected the Monkey Lord’s respawn, with a delay after defeat and a real timer for each channel.
- Restored the standard waiting period for another entry into the Easy and Intermediate Monkey Dungeons.
- Simplified the descriptions of the Fortune Medal and Dragon Seal.
- Made Switch Bonus slightly faster while keeping its item and attempt checks.
- Further reduced experience earned in the Demon Tower.
- Reduced the chance of obtaining cores from the Demon King on the sixth floor.
- Reduced spiders in Spider Dungeon 2, especially in the first rooms, while preserving the progression towards the final rooms.
- Reduced experience from monsters in Spider Dungeon 2.
- Reduced oyster drops from monsters, Metin and bosses in advanced content. Corrupted Fishers retain their current loot.
- Updated the Wiki.
Battle Pass, Stable Boy and loot
Gameplay
- Battle Pass rewards now stack correctly, including when using Claim All.
- The final War Horse trial is available immediately after the last medal, without another waiting period.
- Updated the quest title and details in the journal and tracker, showing progress for each target and the remaining time.
- Reduced the bonus from activated and equipped Thief Gloves; the two bonuses still add together.
- Simplified Thief Glove and Experience Ring descriptions.
- Reduced drops of Scale Plate Armour, Young Dragon Suit, Fog Plate Armour and Clothing of Morality at every upgrade level.
- Reduced Soul Stone drops, including the reward from the Death Chest.
- Updated the Wiki.
Ghost Forest and consumables
Gameplay
- Reduced the frequency of short-duration Thief’s Gloves, Fortune Medals and Experience Rings from Ghost Forest Metins.
- Reduced the frequency of the highest-grade spirit stones from Ghost Forest Metins.
- Ghost Forest Metins can now drop short-duration Rare Pet and Mount Chests.
- Increased the duration of green and purple potions of all sizes.
- Grim Reaper Bells, Dragon Bells and Hibiscus Bells are no longer available from new acquisition sources. Already owned items are preserved.
- Removed the glare that washed out the Ghost Forest when changing the camera angle.
- Updated the Wiki.
Parties, mounts and Fire Land
Gameplay
- Added a Bonuses button to the party panel, opening a closable summary of the benefits received by your character.
- Fixed the bonus details shown when hovering over party members’ icons.
- Improved following mounts, with recovery when they get stuck or fall too far behind.
- Added more Murder Metin stones around the Flame King’s area in Fire Land.
- Updated the Wiki.
War Horse and lost summoning books
Gameplay
- The War Horse automatically maximises the riding skills available to your class. Existing War Horses also receive this update.
- The Stable Boy can replace a lost summoning book with the correct book for your horse.
- Updated the Wiki.
Quests, tracker and Monkey Dungeon access
Interface
- The Stable Boy’s marker disappears once the horse quest has been accepted. Objectives, waiting times and progress remain available in the journal and tracker.
- Fixed truncated horse quest titles and labels, and improved the tracker’s text layout.
- The Notice Board hunt for the Dark Warrior now also counts the other Valley Esoterics, preserving progress and rewards.
- Moved Monkey Dungeon teleport arrivals in front of their respective temples.
- Added a notice above the SB button when a requested combination is found. It shows completed slots and remains visible until manually dismissed.
- Updated the Wiki.
Caves, quests and progression
Gameplay
- Redesigned the Monkey Dungeon interiors with natural rock walls, new materials and camp details.
- Improved visibility behind walls and corrected overlapping decorations.
- Added the minimap, location information and full map to the Hard Monkey Dungeon.
- Made the Ape Lord and the intermediate Monkey Dungeon boss less demanding.
- Made Horse Medals more obtainable from monkeys in the Hard Monkey Dungeon.
- Fixed the Stable Boy’s dialogue and opening his quest from the journal and tracker, preserving progress.
- Redesigned the quest tracker with an obsidian background, clearer text and gold titles.
- Made mid-level progression smoother while preserving experience already earned.
- Shortened the wait between Soul Stone readings. The cooldown reset can now rarely drop from advanced Metins.
- Adjusted the rolls for PvE Strong Against creature bonuses. Half Humans and bonuses already on items remain unchanged.
- Made common boss rewards more consistent and standardized open-world boss respawn times.
- Distributed Pet and Mount chests according to boss difficulty; legendary chests remain exclusive to the Death Reaper.
- Reworked upgrade materials in advanced areas, replacing fragments with ingots and Oysters.
- Increased the material quantities awarded by higher-tier Metins.
- Moved the Statues of Kud to the centre of the small temples in the blue kingdom’s second village and the Desert, with updated entry and return points.
- Fixed the Fireland teleport and added Murder Metins in reachable areas with more frequent respawns.
- Made Orc Teeth more obtainable; they still drop without active Biologist research.
- Updated the Wiki.
Monkey Dungeon environments
Gameplay
- Added wooden crates, sacks and rocks to the Monkey Dungeon interiors.
- Moved the Statue of Kud to the centre of the small temple in the red kingdom's second village.
Demon Tower, Spider Dungeons and fixes
Gameplay
- The Demon King in the Tower no longer drops weapon, armour or jewellery cores.
- Further reduced item drops from monsters in Spider Dungeon 2.
- Closed the passage from Spider Dungeon 2 to Spider Dungeon 3 and removed the spider boss near the former entrance.
- Items can be linked in chat without using a Glass of Insight.
- The General Store’s skill and status reset documents can now be traded, dropped on the ground and sold to NPC merchants.
- Changed the appearance of the wandering villager Sori.
- Updated the Wiki.
New Monkey Dungeons
Gameplay
- The easy and intermediate Monkey Dungeons have new environments, arenas and textures.
- The entrances have been tidied up and portal elements overlapping the statues have been removed.
- Bosses stand in the centre of the arena, with separate arrival areas and exit statues. The Wiki has been updated.
Mount Sohan and elixirs
Gameplay
- Reduced equipment drops from monsters on Mount Sohan, including creatures summoned by Metins of Death. Useful materials, Blessing Scrolls and essences retain their existing drop rates.
- Ice Marbles can now only be obtained from Ice Golems. Wiki updated.
- Sun and Moon Elixirs sold by the General Store can be stacked, traded and dropped on the ground. Active or partly used bottles remain separate and retain their remaining charge.
Demon Memories
Gameplay
- Made Demon Memories more obtainable from monsters in the Tower, including vile creatures and those summoned during the climb. They remain freely obtainable without an active Biologist quest. Wiki updated.
Materials, Spider Dungeon and Seon-Pyeong
Gameplay
- Fixed missing stone slots on starter armour while preserving stones already inserted.
- Increased the spider population in Spider Dungeon 1 and added more large spiders before the final rooms, with improved experience from these monsters.
- Reduced the Monkey Lord’s regeneration and made Riding Medals more obtainable in the hard monkey dungeon.
- Made fragments, ingots, Oysters and Blessing Scrolls more obtainable. Advanced Metins can award larger stacks of materials.
- Reduced the frequency and quantity of Reinforce Item drops from higher-level Metins.
- Seon-Pyeong now exchanges weapon, armour and jewellery fragments and ingots in both directions through a dedicated panel.
- Added longer-lasting rare Pet and Mount Chests to the medium monkey boss and temporary epic chests to the Monkey Lord.
- Adjusted the sunlight overlay to match the client resolution.
- Updated the Wiki with the new sources and material exchanges.
Toolbar icons
Gameplay
- Made the Pet and Mount, Event Calendar, Battle Pass, Bonus Switcher, Magic Map and Wiki icons clearer and easier to recognise, with mouse hover effects.
Travel, the War Horse and economy
Gameplay
- Easy and Medium Seal Keys can now be traded, dropped on the ground and sold to NPC merchants.
- Added Medium Seal Keys to loot from monsters in the Valley.
- Added a Magic Map teleport to the centre of the Desert Oasis.
- Moved the easy monkey dungeon markers closer to the second villages of their respective kingdoms.
- Added the Stable Boy’s quest to earn the War Horse, with Riding Medal deliveries and a final Metin trial.
- Completing the quest unlocks horse combat skills and grants the new summoning book and the Stable Boy’s rewards. Wiki updated.
- Reduced item drops from monsters in Spider Dungeon 2.
- Increased the Yang cost of upgrades for mid- and high-level items.
Hunting areas and progression
Gameplay
- Rebalanced experience in mid-level hunting areas to distinguish dedicated levelling areas from farming destinations.
- Increased the number of monsters in Spider Dungeon 1 and shortened their respawn times.
- Shortened the respawn time of Devil Metins on Mount Sohan.
- Increased the availability of Curse Books from their existing sources. Wiki updated.
Camera
Gameplay
- Added a Very far camera mode in System Options.
- Your camera preference is remembered between launches. Wiki updated.
New toolbar icons
Gameplay
- Updated the Pet and Mount, Event Calendar, Battle Pass, Bonus Switcher, Magic Map and Wiki icons with Cronoria’s gold artwork and new mouse hover effects.
Interface, weapons and Demon Tower
Gameplay
- Increased the chance of inserting stones into weapons and armour.
- Added Claim all to the Battle Pass to collect unlocked rewards in sequence.
- The Bonus Switcher resumes after teleports and now uses Cronoria’s obsidian and gold style.
- Updated the custom toolbar icons with gold silhouettes and mouse hover effects.
- The Strong against Monsters bonus on the affected weapons now grows with their upgrade level, keeping the existing exclusions.
- Adjusted Shadow Metin respawn areas in the Valley to avoid unreachable hills.
- Reduced the experience awarded by monsters in the Demon Tower.
- Fixed attacks on seal mounts when Riding was below the horse’s existing level, including ninja archers.
- Removed the Metin too close to the Tower entrance guardian. Updated the Wiki.
Temple, Fall Metin and hard monkeys
Gameplay
- Reduced the experience earned from monsters in the Temple.
- Increased the damage of Temple frogs, including larger variants and those summoned by the Fall Metin.
- Reduced the loot frequency of the Fall Metin.
- Reduced the experience earned from monsters in the hard monkey dungeon. Updated the Wiki.
Quickbar, board and hunting
Gameplay
- Fixed quickbar shortcuts that could disappear when using, selling or moving items from the special inventory.
- Accepted board assignments now appear automatically in the tracker when entering the game, without opening the journal.
- Reduced the Orc Chief respawn interval.
- Removed The Art of Combo from loot sources.
- Increased the availability of Orc Teeth, Curse Books and Demon Keepsakes. Updated the Wiki.
Quest tracker
Interface
- Moved the tracker to the left side of the screen, keeping its height and drag controls.
- Added a quest icon to the heading and restyled the Open button with an obsidian background and gold border. Updated the Wiki.
Weapons, helmets and Ghost Forest
Gameplay
- Added Strong against Monsters as a fixed bonus on intermediate weapons, shown below Attack Speed.
- The new bonus does not occupy random bonus slots and remains unchanged when using bonus changers.
- Level 60 helmets can be traded, dropped on the ground and sold to merchants.
- Reduced the loot frequency of Ghost Forest Metins, including their corresponding Ancient variants.
- Updated the Wiki with the new features and exclusions.
Minimap and quests
Interface
- Added the realm date and time below the minimap coordinates.
- The quest tracker is now transparent, with smaller outlined text for easier reading.
- Moved the tracker down to leave room for the clock. Updated the Wiki.
Event calendar
Gameplay
- Added the weekly event calendar, accessible from the button next to the pet and mount panel.
- Drop Bonus and EXP Bonus activate automatically at the listed times, with a separate Sunday schedule.
- Added announcements before events, when they begin and when they end. Updated the Wiki.
Bosses beside the minimap
Interface
- Added a compact list of bosses on the current map, with portraits, names and status.
- Respawn timers refer to the current channel. Objective-based dungeons show the boss status during the run.
- The panel can be moved or closed and reopened using the Boss button beside the minimap.
- Updated the Wiki with a guide to the new panel.
Spider Dungeon and Demon Tower
Gameplay
- Reorganized Spider Dungeon 2 with spiders only, larger groups along the route and large spiders in the final rooms. Common monsters respawn faster.
- Added shield, jewellery, weapon, helmet and shoe drops throughout Spider Dungeon 2, along with Blessing Scrolls and Oysters.
- Made Demon Keepsakes more accessible from every monster in the Demon Tower, including vile enemies and those summoned during the ascent.
- Added travel between Spider Dungeon 1 and 2, with the return arriving in the final room of Spider Dungeon 1.
- Moved in-game announcements higher to keep the action in view.
- Updated the Wiki with the new drops, travel between the Spider Dungeons and all sources for the Heaven’s Tear set.
Beta: starter VIP and Dragon Seal
Gameplay
- During the beta, every new character receives a VIP Premium token in their starter kit, ready to activate whenever they choose.
- The Dragon Seal displays a golden BUFF! above the character when it applies its buffs.
- Updated the Wiki with the beta starter gift and the seal’s new visual cue.
Patch notes — Part 2
Gameplay
- Increased Devil and Death Metin spawns on the Mountain, keeping their respective areas. The Ghost Forest also has more Metins, spread across walkable locations.
- Ancient Metins appear more often. Improved early Metin loot and increased drops of the weapons covered by this rebalance from their existing sources.
- Improved the chances of obtaining Add Bonus, Change Bonus, Blessing Scrolls and blessed marbles from bosses and Metins that already drop them.
- Increased Spirit Stone Scroll and Stone Handbook drops from their existing sources.
- Removed lower-grade stones from the loot of more advanced Metins.
- Reduced equipment drops from Valley monsters while preserving books, scrolls, keys and useful materials. Added Corrupted Fisherman groups in the Temple.
- Increased the Ape Lord’s health, damage, defence and regeneration, making it a tougher challenge than the intermediate boss.
- Horse Medals can be stacked, traded and dropped on the ground. Reduced their drop rate from hard-dungeon monkeys, including the Ape Lord.
- Reduced EXP from ordinary intermediate-dungeon monkeys. The easy and intermediate bosses award personal EXP based on character level, within the intended level range.
- Automatic exit after defeating the easy and intermediate bosses happens sooner, with a notice in the centre of the screen.
- Added a visible Open button to every mission in the tracker and J journal, including monkey dungeon reminders.
- Items can be dragged from the special inventory straight onto the ground, with confirmation and their usual restrictions.
- The blacksmith window stays open after an attempt and updates the item, cost and materials. It closes if the item is destroyed and prevents further attempts at the maximum upgrade.
- The Dragon Seal displays a brief golden effect at the character’s feet, more discreet than the previous one.
- Updated the Wiki with the new rules and the sources of Spirit Stone Scrolls, Stone Handbooks and Horse Medals.
Patch notes — Part 1
Gameplay
- Increased Devil and Death Metin spawns on the Mountain, keeping their respective areas. Shadow and Soul Metin spawns in the Valley have also increased.
- Increased Add Bonus, Change Bonus and book drops from Metins of Malice, Darkness and Jealousy.
- Improved Ancient Metin drops and the chance of obtaining a Marble of Blessing.
- Reduced Soul Stone drops from Devil and Falling Metins. Devil Metins no longer drop low-grade stones.
- Added weapon, armour and jewellery fragments to Shadow Metins.
- Slightly increased Orc Tooth, Curse Book and Demon Keepsake drops. Improved second-village drops, excluding Easy Seal Keys.
- Increased EXP from second-village monsters and White Eid enemies in the first village.
- Reduced the EXP bonus from timed Experience Rings.
- Reduced Yang dropped by Temple monsters.
- Reduced the NPC sale value of starter items.
- Reduced the Dragon Seal price at the General Store. Activating it now shows an effect on the character.
- Berserk’s damage vulnerability decreases as the skill improves, disappearing at Perfect Master.
- Magic Map: lowered the level required to enter the Valley and the Temple.
- The target’s spawn-point interval appears beside its type, when available.
- Fixed the Bonus Switcher list scrolling with its bar, arrows and mouse wheel. Raised the Corrupted Commander’s overhead name.
- Prepared Fourth Hand for automatically collecting items assigned to the character, respecting ownership and available space. Acquisition sources will be decided later.
- Updated the Wiki with correct ingot sources and changes to items and progression.
Falling Metin
Gameplay
- Increased the damage dealt by frogs summoned by the Falling Metin.
Selling and special inventory
Gameplay
- With Sell enabled, right-clicking or dragging sells items immediately, without equipping them or asking for confirmation.
- With Sell disabled, dragging an item into the shop asks for confirmation.
- Added SHIFT + left-click to split stacks in the special inventory.
Quick commands, transmutation and weddings
Gameplay
- CTRL + right-click opens stacks of Oysters, book chests and other compatible containers in sequence, stopping when inventory space runs out.
- CTRL + left-click on stat buttons assigns up to 10 points at a time.
- The Bulletin Board tracker shows the targets to defeat and mission objectives.
- Race and element appear below monster HP. The tooltip distinguishes Strong Against bonuses from useful resistances.
- Huahn-So becomes Heisenberg in the red and blue starting villages, with a new appearance.
- Transmutation: new essence combinations produce 20 red, orange, blue or white dews, or 10 green ones. Inventory icons now match the panel.
- New Stones category: 5 identical +2 stones become 1 +3 stone, without Yang. Magic Stone removed from new sources.
- The Wandering Merchant now sells wedding items near the Old Women: outfits for 250,000 Yang and Engagement Rings for 100,000 Yang.
- Marriage: fixed confirmations, wedding rings, repeated requests and ceremony checks. Engagements survive a restart and ceremonies can be resumed.
- Updated the Wiki with commands, recipes, stones and weddings.
Transmutation and welcome: the Cronoria style
Interface
- Huahn-So brings Dews and Bonus Exchange together in one window: five Reinforce Items for one Enchant Item, or fifty for ten, without Yang.
- Redesigned the Transmutation and Welcome panels with Cronoria’s official logo and obsidian and gold colours.
- H opens and closes the welcome panel and its useful links; Ctrl+H keeps the horse command.
- Fixed the Character window close button, with the bonus panel either closed or expanded.
Launcher: refreshed notes and the latest five patches
Launcher
- Fixed patch-note refresh in the launcher, including updates with longer lists.
- The Latest patches panel shows only the five most recent releases; the history is preserved.
- Made the warning clearer when patch notes cannot be refreshed.
Progression, merchants and client improvements
Gameplay
- Added level 48 armours, level 41 helmets and the Black Round Shield to monsters in Spider Dungeon 1, frogs in the Temple’s final areas and tougher Mountain enemies, according to their respective sources.
- Increased HP, regeneration and damage for the Orc Chief, Corrupted Commander and easy and intermediate monkey bosses.
- Reduced ordinary equipment and material drops; further reduced Easy and Intermediate Seal Key drops.
- Increased Change Bonus drops from Metins and improved common boss rewards. Bosses provide a useful fallback reward when their dedicated rolls produce nothing.
- Added elemental essences to monsters and Metins in progression maps; bosses can drop three of the same element.
- Blue Dew now grants 50 Attack Value.
- Merchant batch selling selects items with right-click in the normal inventory too, with one final summary.
- Tradeable special-inventory items can be placed directly into player trades.
- Made the Emotion Mask, Spirit Stone Dye, Modification Magic and the Phoenix Seal covered by this fix tradeable.
- The General Store now sells Change Kingdom for 2,500,000 Yang and Change Sex for 1,000,000 Yang, with confirmation and checks before consumption.
- Added the Dragon Seal to the General Store for 500,000 Yang: one real week from first activation, reusable every five seconds, with Dragon’s Aid and Blessing at 20%. Stronger buffs are preserved.
- Huahn-So exchanges five Add Bonus items for one Change Bonus, or fifty for ten, without Yang.
- EXP and item-drop bonuses no longer appear as new random equipment bonuses. Existing ones are preserved.
- Fixed tracker flickering when counters and timers update.
- The Wiki groups each item’s sources under one heading and includes the release’s shops, exchanges, equipment and systems.
- The Battle Pass Bulletin Board shows the next weekly reset date and time with a countdown. The reset is on Monday at 05:00 Italian time.
- To help testing, the easy and intermediate monkey cooldown is temporarily one minute. Keys and reminders follow the actual time.
- Improved the GM /u command with a combined list of connected cores and channels, per-channel counts and paginated names.
Battle Pass: new interface and a clearer Bulletin Board
Gameplay
- Redesigned the Battle Pass with clean panels, gold details and turquoise accents in Cronoria’s style.
- The Bulletin Board shows assignments for your level and those active or ready to claim. All weekly assignments can also be viewed.
- Replaced assignment codes with descriptive titles. Rewards appear in each row, with full details on hover.
- Clarified Bulletin Board rules: one active assignment at a time and up to five completions per week.
- Fixed opening assignments from J and improved the layout at smaller resolutions.
New Cronoria loading screens
Gameplay
- Added 15 new illustrations with Cronoria’s updated artwork.
- Used the original logo and the style of the current login screen.
- Redesigned tips and the loading bar in obsidian and gold.
- Improved layouts at different resolutions, with correctly proportioned images and readable text.
- Updated the tips to match current game mechanics.
- Illustrations rotate without consecutive repeats.
Dungeon reminders
Gameplay
- Easy and Intermediate Seal Key tooltips now show the remaining time before re-entry.
- Entering a monkey dungeon adds a mission with a countdown to the next entry.
- Use J to show or hide each dungeon’s reminder separately. The choice is saved per character.
- When the timer expires, the mission says the dungeon is available and closes after acknowledgement.
- Reminders resume correctly after logging back in. Updated the Wiki.
Quick selling and potions
Gameplay
- With an NPC shop open, right-click selects or deselects items for sale.
- Use Sell selected to review and confirm the summary. Closing the shop clears the selection.
- Batch selection no longer intercepts left-button dragging.
- Green and purple potions cannot be reused while the same effect is active, so further doses are not consumed.
- The two potion types can still be used together. Updated the Wiki guide.
Dungeon balance and fixes
Gameplay
- Fixed merchant selling: the batch panel no longer covers items. Added a single-item sale command with confirmation.
- Slightly reduced ordinary equipment and item drops in second villages, the Valley and the Desert, including Easy Seal Keys.
- Increased HP, damage and defence for the easy dungeon’s Rock Ape.
- Improved easy and intermediate monkey boss rewards. If every dedicated roll fails, a useful fallback reward is awarded.
- Increased the chances of common rewards from both bosses while keeping rarer reward chances unchanged.
- Increased the chance of upgrading level 30 weapons to +7, +8 and +9.
- Separated second-village and monkey markers on the Magic Map to prevent wrong-destination clicks. Updated the Wiki.
Magic Map: new seals and monkey entrances
Gameplay
- Replaced markers with clearer obsidian-and-gold seals matching Cronoria’s style.
- Added a collapsible Destinations menu at the top left, with level requirements and travel confirmation.
- Added two teleports to the easy monkey statues near the second villages. Each is restricted to its own kingdom, from level 15.
- Added a teleport to the intermediate monkey statue in the Desert, from level 30.
- Arrival points are beside the statues. Dungeon keys and entry rules still apply.
First Act Wiki and interface improvements
Gameplay
- Redesigned the Wiki in obsidian and gold, with guides to early systems and level 1–40 progression chapters.
- Added item search with suggestions as you type and information on where to obtain each item.
- The companion panel returns to an empty state when a seal is terminated or expires, without leftover summon buttons.
- The bonus-switch menu adapts to available space and lets you scroll through every entry.
Skill Redistribution at the General Store
Gameplay
- Skill Redistribution is available at the General Store for 250,000 Yang.
- Resets one skill and returns up to 17 points. Book progress on the chosen skill is lost.
Pearl jewellery in hunting areas
Gameplay
- Pearl Bracelets, Necklaces and Earrings can now drop from ordinary monsters in the Valley, Desert and Temple.
- Updated the affected monsters’ drop lists.
Quick merchant selling
Gameplay
- Select multiple inventory items and use Sell selected for one confirmation showing the total Yang.
- Fixed the flow that opened a separate confirmation for every item.
- Halved merchant sale proceeds for all items and updated the displayed prices.
Valley and Desert: more monsters in hunting areas
Gameplay
- Increased the presence of characteristic Valley and Desert monsters in their respective areas.
- Doubled Orc groups in the Valley’s column area.
- Removed high-level fire monsters placed in the Desert by mistake.
New monkey Seal Key icons
Gameplay
- Original Cronoria icons for Easy and Intermediate Seal Keys, with two distinct gold, obsidian and turquoise-crystal designs.
Clearer characters on the selection screen
Gameplay
- Slightly brightened characters on the selection screen while preserving its background and atmosphere.
Missions, books and drop balancing
Gameplay
- Accepted weekly missions can be opened with J and selected in the tracker. Bulletin Board rewards show names and quantities.
- Leadership and Combo Books are stackable and read one at a time. Combo Books now drop from level 25–60 Metins.
- Added level 34 armours to level 35 and 40 Metins and revised Biologist materials.
- Strengthened the Orc Chief and easy and intermediate monkey bosses. Updated intermediate boss rewards.
- Added level 40 Metins to the Valley’s outer islands.
- Added a frame to active buff skills, corrected the Swiftness description and made drop-list handling more reliable.
- Removed pet collision and made Stun Defence more common when using Change Bonus on shields.
- Added a single-skill reset scroll to the General Store and selected-stack selling with confirmation.
Ninja: mounted chain-dagger prototype
Gameplay
- Added a mounted attack prototype with two daggers linked to the hands by chains, spinning beside the horse.
- The blades retain the model and textures of the equipped daggers.
- Reworked arm and wrist movement and updated collisions to follow the spinning blades.
Ninja: side attacks with mounted daggers
Gameplay
- Reworked mounted dagger movements, with strikes to the sides and a sideways lean of the torso.
- Improved combo continuity between right and left strikes.
- Updated collisions to follow the new movements.
Ninja: new mounted dagger attacks
Gameplay
- Added the new combo for male and female Ninjas, moving both arms and the torso.
- Updated collision paths for both hands and transitions back to the riding stance.
- Kept the attack rhythm; both blades share one hit per target in each combo phase.
Ninja: mounted bow attacks against monsters
Gameplay
- Normal mounted bow attacks can hit up to five nearby monsters, dealing full damage to each.
- SP is consumed once per attack; arrows remain unlimited.
- The PvE attack rhythm matches the Sura’s mounted sword combo.
Inventory, Biologist and mounted combat
Gameplay
- The Upgrade section becomes Special and also accepts essences. Sort moves items into the appropriate sections.
- The Biologist accepts materials from the special inventory too.
- Improved the Ninja’s mounted bow handling and dagger animations.
- Increased Expert and Master Fisherman groups and Oysters, with a stronger presence in Giants’ Land. Rebalanced Leadership Books, keys and Orc Teeth.
Parties, Leadership and new rewards
Gameplay
- Improved party EXP, with bonuses for different classes and skill paths. The Leader’s Book can still be used.
- Leadership grants an aura to nearby party members. Updated books, study times and easy monkey rewards.
- Added books and keys in progression areas. Huahn-So in the red starting village is now at 680, 580.
- Nearby members keep the party EXP bonus when the leader is defeated. The Leadership aura requires the leader to be alive.
- Rebalanced Combo Book and intermediate monkey key drops.
Equipment upgrades
Gameplay
- Fixed blacksmith upgrades beyond +6 for level 21 helmets and the Pentagon Shield.
Interface details
Interface
- Removed a visual artefact from the drop-button tooltip.
A sword for new Ninjas
Gameplay
- New Ninjas also receive a starter Sword +9 alongside their starting daggers.
Cronoria on your desktop too
Interface
- The game window and Windows taskbar display Cronoria’s name and emblem.
- A new launcher icon has its own L to distinguish it from the game.
News that stays up to date
Launcher
- CHECK UPDATE refreshes the latest patch notes without reopening the launcher.
- If the connection does not respond, the last available notes remain visible.
Seal management
Gameplay
- Pet and mount seals can be terminated early from the Companions panel.
- Confirmation warns that the companion and its remaining time will be permanently lost.
Classic hairstyles in the villages
Gameplay
- Skill teachers in the red and blue starting villages sell permanent classic hairstyles without bonuses for 50,000 Yang.
- Every teacher sells hair dyes and bleach for 10,000 Yang.
Helmet and shield upgrades
Gameplay
- Simplified the final upgrades for level 21 helmets and the Pentagon Shield: they require Oysters, without armour fragments.
- Increased the success chances of the final upgrades.
A new look for Cronoria
Launcher
- Redesigned the launcher with new buttons and a clearer progress bar.
- Added the Latest patches panel with the main updates directly in the launcher.
- The launcher stays open and lets you start multiple clients from the same window.
- New login and character scenes, with side-by-side selection and a redesigned creation screen.
Monkey rewards
Gameplay
- Added Horse Medal drops to hard-dungeon monkeys.
- Reworked the Ape Lord’s loot with materials, equipment and useful items.
Ancient Metins and first steps
Gameplay
- New textures and effects for Ancient Metins, with denser, taller smoke.
- Increased monster groups in starting villages and made early progression faster.
- Rebalanced second-village loot in favour of useful helmets and shields.
- Fixed Yang collection with the Pass’s Third Hand.
Loot and inventory
Gameplay
- The question mark beside HP shows possible monster and Metin drops.
- Stones of the same type and grade can now be stacked.
- Fixed the preview and notification when inserting stones from the special inventory.
- Improved stack sorting and party item collection.
More convenience, in and out of the game
Interface
- Added a character bonus list that updates in real time.
- Improved the mission tracker and welcome window.
- Improved multiple-client handling and game shutdown.
- Character selection now supports the Enter key too.
Companions and Transmutation
Gameplay
- A new Companions panel shows duration, bonuses and pet controls.
- Huahn-So opens Transmutation directly, with the inventory accessible.
- Added channel switching from the minimap.
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