What’s changed
- Redesigned the Monkey Dungeon interiors with natural rock walls, new materials and camp details.
- Improved visibility behind walls and corrected overlapping decorations.
- Added the minimap, location information and full map to the Hard Monkey Dungeon.
- Made the Ape Lord and the intermediate Monkey Dungeon boss less demanding.
- Made Horse Medals more obtainable from monkeys in the Hard Monkey Dungeon.
- Fixed the Stable Boy’s dialogue and opening his quest from the journal and tracker, preserving progress.
- Redesigned the quest tracker with an obsidian background, clearer text and gold titles.
- Made mid-level progression smoother while preserving experience already earned.
- Shortened the wait between Soul Stone readings. The cooldown reset can now rarely drop from advanced Metins.
- Adjusted the rolls for PvE Strong Against creature bonuses. Half Humans and bonuses already on items remain unchanged.
- Made common boss rewards more consistent and standardized open-world boss respawn times.
- Distributed Pet and Mount chests according to boss difficulty; legendary chests remain exclusive to the Death Reaper.
- Reworked upgrade materials in advanced areas, replacing fragments with ingots and Oysters.
- Increased the material quantities awarded by higher-tier Metins.
- Moved the Statues of Kud to the centre of the small temples in the blue kingdom’s second village and the Desert, with updated entry and return points.
- Fixed the Fireland teleport and added Murder Metins in reachable areas with more frequent respawns.
- Made Orc Teeth more obtainable; they still drop without active Biologist research.
- Updated the Wiki.
These notes describe the game at the time of each release. Check the in-game Wiki for the current rules.
